Production

Explore my expertise in managing game production workflows and team collaboration.

My Little Cemetery (2024)

Led Feature team sprints, organized Feature teams for iterative feature development, owned the product backlog, and lead team through reviews and retrospectives. 9 Month Project.

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Hatchling(2023)

Managed high-level planning and milestone goals, ran regular 1-on-1's with each team member, optimized workflows, and delivered key milestones. 3 Month Project.

Hunter of Nightmares (2022)

Set deadlines and key deliverables, managed project scope, ran 1-on-1's with each team member. 3 Month Project.

View on itch.io